I am MT (Epic Heroes)

Legend Heroes in New Version

1. President

  • Weapon (Initial Talent)

– Normal Skill: Normal Attack

– Initiative Skill: Crippling Strike. Causes 90% damage and reduces ATK of a single unit in a column by 40% for 1 round.

– Passive Skill: When using Crippling Strike, there is a 20% chance to cast Crippling Strike on another random enemy.

– Talent Stats 1: Crit Chance+10%

– Talent Stats 2: Hit Chance+10%

– Weapon activated skill: Physical Attack+10%

 

  • Protection

– Normal Skill: Normal Attack

– Initiative Skill: Increase Toughness of friendly units in the front row by 10,000. The effect will vanish when they are attacked.

– Passive Skill: When attacked, there is a 5% chance to trigger the Initiative Skill again.

– Talent Stats 1: Physical Defense+10%

– Talent Stats 2: Toughness+10%

– Weapon activated skill: HP+10000

 

  • Fury

– Normal Skill: Normal Attack

– Initiative Skill: Cause a large amount of damage to a single enemy.

– Passive Skill: When the President defeats an enemy, the enemy back row will take a moderate amount of damage.

– Talent Stats 1: Crit Chance+10%

– Talent Stats 2: Physical Attack+10%

– Weapon activated skill: CRIT Damage+20%

 

2. Lady

  • Holy (Initial Talent)

– Normal Skill: Heal

– Initiative Skill: Heal the 2 friendly units with the least HP remaining for a large portion of their own maximum HP.

– Passive Skill: At the beginning of every round, there is a 5% chance to bring a dead teammate back to life with 50% HP.

– Talent Stats 1: Crit Chance+30%

– Talent Stats 2: Healing Effect+30%

– Weapon activated skill: Healing Effect+20%

 

  • Retribution

– Normal Skill: Strike, Normal Attack.

– Initiative Skill: Cause a large amount of damage to units in the front row, and reduce the effect of healing on them by 20%. Lasts 2 rounds.

– Passive Skill: When scoring a critical strike, there is a 50% chance to cast an Initiative Skill. Can be triggered once only each round.

– Talent Stats 1: Crit Chance+10%

– Talent Stats 2: Magic Damage+10%

– Weapon activated skill: Initiative Skill can reduce the effect of healing on the target by 35% but will not influence Holy Peeling triggered.

 

  • Protection

– Normal Skill: Normal Attack

– Initiative Skill: Protect all friendly units with a shield which will heal them for a small amount of HP and absorb any non-DOT damage they take. Crit damage doesn’t work on the shield.

– Passive Skill: Increase the damage –absorbing effect of shield by 30%

– Talent Stats 1: Toughness+10%

– Talent Stats 2: Magic Defense+10%

– Weapon activated skill: Magic Defense+10%

 

3. Thief

  • Bayonet (Initial Talent)

– Normal Skill: Normal Attack

– Initiative Skill: Cause an extremely large amount of damage to a single enemy.

– Passive Skill: When defeating an enemy, cast the Initiative Skill again at once.

– Talent Stats 1: Hit Chance+10%

– Talent Stats 2: Crit Chance+5%

– Weapon activated skill: Crit Damage+20%

 

  • Keen

– Normal Skill: Normal Attack

– Initiative Skill: Cause a large amount of damage to units in the back row.

– Passive Skill: Initiative Skill has a 30% chance to stun enemies for 1 round.

– Talent Stats 1: Dodge Chance+10%

– Talent Stats 2: Hit Chance+10%

– Weapon activated skill: When dodging an attack, there is a 50% chance to use the Initiative Skill again.

 

  • Combat

– Normal Skill: Normal Attack

– Initiative Skill: Cause a moderate amount of damage to 2 units and inflict bleeding effect to them which ignores any resistances.

– Passive Skill: Enable the Initiative Skill to attack 1 more unit.

– Talent Stats 1: ATK+1500

– Talent Stats 2: Hit Chance+10%

– Weapon activated skill: Bleeding effect lasts 3 rounds.

 

4. Druid

  • Resurrection (Initial Talent)

– Normal Skill: Heal

– Initiative Skill: Resurrect 1 teammate with 10% HP every 5 rounds.

– Passive Skill: After casting Resurrection, heal the unit with the least HP remaining for 2 rounds.

– Talent Stats 1: Toughness+10%

– Talent Stats 2: ATK+2000

– Weapon activated skill: The effect lasts 3 rounds, restoring HP for 150% ATK.

 

  • Balance

– Normal Skill: Basic Magic Attack

– Initiative Skill: Moonfire. Causes a large amount of magic damage to a single unit.

– Passive Skill: Moonfire will trigger DOT damage of 50% of the ATK. Lasts 2 rounds.

– Talent Stats 1: Magic ATK+10%

– Talent Stats 2: ATK+2000

– Weapon activated skill: DOT damage of Moonfire increases to 100%.

 

  • Feral

– Normal Skill: Normal Attack

– Initiative Skill: Reduce Toughness of a unit right ahead by 30%. Lasts 2 rounds.

– Passive Skill: When scoring a critical strike, there is a 50% chance to trigger Smash, causing a large amount of damage to a single unit.

– Talent Stats 1: Hit Chance+10%

– Talent Stats 2: Crit Chance+10%

– Weapon activated skill: CRIT Damage+30%

 

5. Warlock

  • Demonology(Initial Talent)

– Normal Skill: Basic Magic Attack

– Initiative Skill: Siphon Life. Steals HP from the target.

– Passive Skill: If less than 50% HP is remaining when a round starts, ATK increases by 30% for 3 rounds. Can be triggered once every 3 rounds.

– Talent Stats 1: Magic Damage+10%.

– Talent Stats 2: If less than 50% HP is remaining when attacked, Magic Defense increases by 20% for 2 rounds. Can be triggered once every 3 rounds.

– Weapon activated skill: Initiative Skill “Siphon Life” can additionally reduce the target’s Magic Defense by 10% for 2 rounds.

 

  • Destruction

– Normal Skill: Basic Magic Attack.

– Initiative Skill: Incendiary Shower. Causes a large amount of damage to 4 random enemies. 2 rounds cooldown.

– Passive Skill: If less than 80% HP is remaining when a round starts, ATK increases by a small amount for 1 round.

– Talent Stats 1: If less than 60% HP is remaining when a round starts, ATK increases by a moderate amount for 1 round.

– Talent Stats 2: If less than 40% HP is remaining when a round starts, ATK increases by a large amount for 1 round.

– Weapon activated skill: Whenever casting an Initiative Skill, restores HP.

 

*Affliction

– Normal Skill: Basic Magic Attack.

– Initiative Skill: Curse of Corrosion. Increases all enemies’ physical damage by 20%. Lasts 3 rounds.

– Passive Skill: When suffering a magic attack, reduce the attacker’s ATK by 30% for 3 rounds. Can be triggered once every 5 rounds. Does not work on any BOSS.

– Talent Stats 1: When a round starts, reduce all enemies’ ATK by 5%. Can be cast once every 3 rounds. The effect is stackable.

– Talent Stats 2: When a round starts, increase all enemies’ physical damage taken by 10% for 1 round. Can be triggered once every 3 rounds.

– Weapon activated skill: When killed, reduce the effect of healing on the enemy who has the highest maximum HP by 80% for 3 rounds. Does not affect continuous healing effects.

 

6. Winter

*Aim (Initial Talent)

– Normal Skill: Normal Attack

– Initiative Skill: Cause a large amount of damage to the unit who has the highest maximum HP. Can be cast once every 2 rounds.

– Passive Skill: When scoring a critical strike, make the unit who has the highest maximum HP take 40% more physical damage. Lasts 2 rounds.

– Talent Stats 1: Crit Chance+10%

– Talent Stats 2: Crit Damage+20%

– Weapon activated skill: When entering the battlefield, increase physical damage taken of the unit who has the highest maximum HP by 10% for 30 rounds.

 

*BM

– Normal Skill: Normal Attack

– Initiative Skill: Venomous Shot. Causes a moderate amount of damage and reduces the effect of healing done to the front row by 60%. Lasts 2 rounds. Does not affect continuous healing effects.

– Passive Skill: When scoring a critical strike, increase 1 random teammate’s critical strike chance by 50%. The effect will last till the teammate launches an attack.

– Talent Stats 1: Crit Chance+10%

– Talent Stats 2: Dodge Chance+10%

– Weapon activated skill: When dodging an attack, increase dodge chance of the friendly units in the front row by 20%. Lasts 1 round.

 

*Survival

– Normal Skill: Normal Attack

– Initiative Skill: Black Arrow. Causes a large amount of damage to the enemy with the lowest maximum HP. 4 rounds cooldown.

– Passive Skill: When defeating the target, there is a 50% chance to cast the Initiative Skill again.

– Talent Stats 1: ATK+2000

– Talent Stats 2: Crit Chance+10%

– Weapon activated skill: When suffering a magic attack, reduce all enemies’ ATK by 10% for 1 round. Can be triggered once every 3 rounds.

 

7.Cannon Lady

 

*Violent (Initial Talent)

– Normal Skill: Basic Magic Attack

– Initiative Skill: Ragetotem. Increases 3 friendly units’ crit chance by 30%. Lasts until their next action.

– Passive Skill: CRIT Damage+10000

– Talent Stats 1: Crit Chance+20%

– Talent Stats 2: ATK+2000

– Weapon activated skill: Launches 2 Normal Attack per round.

 

*Elemental

– Normal Skill: Null

– Initiative Skill: Chain Lightning. Attacks 4 random units. Cool down at once.

– Passive Skill: Resurrect with 80% HP when killed. Can resurrect once only.

– Talent Stats 1: When scoring a critical strike, there is a 20% chance to use the Initiative Skill again. Can be triggered once only each round.

– Talent Stats 2: When dodging an attack, there is a 20% chance to use the Initiative Skill again. Can be triggered once only each round.

– Weapon activated skill: Magic Penetration+20%

 

*Restoration

– Normal Skill: Heal

– Initiative Skill: Healing Chain. Heals 2 friendly units for a large amount of HP.

– Passive Skill: Healing Chain with healing Buff can heal for 2 more times from the second round on.

– Talent Stats 1: Healing Effect+20%

– Talent Stats 2: Magic Defense+10%

– Weapon activated skill: 10% chance to use the Initiative Skill again. Will not trigger healing effect.

  • 8. Demonwalker

 

* Source: When buying Universal Pieces, you may gain Demonwalker’s Pieces. 50 Pieces and 5 million Gold can be synthesized into an Orange Demonwalker

* Normal Skil – Single target physical attack

* Initiative Skill – Chaos Strike

A physical attack that hits all enemies and reduces their physical defense by 10%. Lasts 2 rounds.

* Passive Skill – Unlock Talents with Talent Certificates

^ Vengeful Strike Talent – Triggers a super charged Chaos Strike when his HP gets below 40%. Can trigger once per 3 rounds only.

^ Aura of Death Talent – Vengeful Strike also randomly reduces enemies HP by 10%.  Last 2 rounds.

^ Enfeebled Talent – Vengeful Strike also randomly reduces enemies Attack by 1000.

^ Equipment Talent – Warglaives: Morphs Demonwalker and increases attack by 20%

 

  • 9. Isaac

 

Holy Specialization

*Normal Skill – Single target heal

*Initiative Skill – Massive single target heal that increases injury free by a massive amount. Last 2 rounds.

*Passive Skill – Unlock Talents with Talent Certificates.

^Stifle Talent – 50% chance when attacked to reduce attackers hit chance by 10%

^Toughness Talent – Increases toughness by 10%

^Defense Talent – Increases magical defense by 10%

^Equipment Talent – Light’s Justice: Increases healing done by 10%.

 

Retribution Specialization

*Normal Skill – Single target magical attack

*Initiative Skill – Light’s Hope: A magical attack that hits enemies in a vertical column.

*Passive Skill – Unlock Talents with Talent Certificates.

^Seal of Command Talent – Light’s Hope also reduces enemies hit chance by 20%. Last 2 rounds.

^Hit Talent – Increases hit chance by 10%

^Crit Talent – Increases critical hit chance by 10%

^Equipment Talent – Light’s Justice: Light’s also increases lowest HP ally’s critical strike damage by 30%.  Last 1 round.

 

Protection Specialization

*Normal Skill – Single target physical attack

*Initiative Skill – Blessing of Kings: Increases all ally’s resistances by 20%.

*Passive Skill – Unlock Talents with Talent Certificates.

^Shining Protector Talent – 30% chance at the start of each round to increase front row allies’ magic defense by 30%. Lasts 1 round and does not stack with any of Isaac’s other buffs.

^Ardent Defender Talent – 80% chance at the start of each round, if HP are below 50%, to increase allies’ magical defense by 30%. Lasts 1 round and does not stack with any of Isaac’s other buffs.

^Resilience Talent – Increases Resilience by 2000.

^Equipment Talent – Light’s Justice

When attacked, has a 10% chance to trigger an absorption shield on all allies absorbing 10,000 damage. Lasts 1 round. Can trigger once per round.

 

  • 10. Blood Elf Mage

 

Arcane Specialization

*Normal Skill – Front row magical attack

*Initiative Skill – Massive single target magical attack that reduces target’s magical defense by 30%. Lasts 2 rounds.

*Passive Skill – Unlock Talents with Talent Certificates.

^Invisibility Talent – When HP are below 20% BEM gets invisibility. Invisibility lasts 3 rounds and makes all enemies avoid attacking BEM with normal or initiative skills. Invisibility also heals BEM for a small amount each round it is active.

^Defense Talent – Increases magical defense by 10%.

^Penetration Talent – Increases magical penetration by 10%.

^Equipment Talent – Edict of Argus

30% chance at the start of each round to increase back row ally’s magical penetration by 20%.

 

Frost Specialization

 *Normal Skill – Single target magical attack.

*Initiative Skill – Flash Freeze: Freezes 1 random enemy for 2 rounds. Does not work on bosses.

*Passive Talent – Unlock Talents with Talent Certificates.

^Frost Nova Talent – Critical strikes on enemies freeze them for 1 round.

^Hit Talent – Increases hit chance by 10%

^Toughness Talent – Increases toughness by 10%

^Equipment Talent – Edict of Argus: Increases critical strike chance by 10%

 

Fire Specialization

 *Normal Skill – Single target magical attack.

*Initiative Skill – Burning Anger: Magical attack that hits the back row.

*Passive Talent – Unlock Talents with Talent Certificates.

^Critical Mass Talent – Burning Anger also reduces enemy’s Attack damage by a small amount.

^Hit Talent – Increases hit chance by 10%

^Crit Talent – Increases critical hit chance by 10%.

^Equipment Talent – Edict of Argus: Burning Anger also reduces enemy’s Attack damage by a small amount. Stacks with Critical Mass Talent.

  • 11. Apprentice

Protection Specialization

 *Normal Skill – Single target physical attack.

*Initiative Skill – Last Stand: Increases Apprentice’s resistances by 20%. Lasts 2 rounds.

*Passive Skill – Unlock Talents with TalBlade Turning Talent – Increases dodge chance by 10%

^Blade Turning Talent – Increases dodge chance by 10%

^HP Talent – Increases HP by 10,000

^Toughness Talent – Increases toughness by 10%

^Equipment Talent – Cataclysm’s Edge: Reflects 20% damage when attacked. Lasts the entire battle or until death.ent Certificates.

 

Arms Specialization

 *Normal Skill – Single target physical Attack

*Initiative Skill – Rend: Physical damage that hits enemies in a column and reduces their hit chance by 50%.

*Passive Skill – Unlock Talents with Talent Certificates.

^Riposte Talent – Counter attacks after a dodge.

^Dodge Talent – Increases dodge chance by 10%

^Piercing Stare Talent – Reduces a random enemy’s hit chance by 5% every 5 rounds. Can stack. Does not work on bosses.

^Equipment Talent – Cataclym’s Edge: Increases critical hit chance by 20%

 

Fury Specialization

 *Normal Skill – Single target physical attack.

*Initiative Skill – Sweeping Strikes: A physical attack that hits all enemies in the front row.

*Passive Skill – Unlock Talents with Talent Certificates.

^Impair Talent – Sweeping Strikes also reduces target’s toughness by a small amount.

^Crit Talent – Increases critical hit chance by 10%

^Hit Talent – Increases hit chance by 10%

^Equipment Talent – Cataclysm’s Edge: Increases critical strike damage by 20%.

  • 12. Lightbringer

*Source: Exchanged in the Guild Contribution Shop

 

Holy Defense Specialization

 *Normal Skill – Single target heal that increases healing done by a small amount for 3 rounds.

*Initiative Skill – Blessing of Life: Increases all ally’s HP by a massive amount. Lasts 2 rounds.

*Passive Talent – Unlock Talents with Talent Certificates.

^Supplication Talent – Increases healing done by 30%

^Defense Talent – Increases magical defense by 10%

^Holy Insight Talent – Increases all ally’s physical defense by 5% at the start of battle. Lasts 30 rounds.

^Equipment Talent – Aurastone Hammer: 3% chance at the start of each round to become invulnerable for 1 round.

  • 13. Fire Captain

Fire Specialization

 *Normal Skill – Single target physical attack.

*Initiative Skill – Pyroblast : Massive single target magical attack.

*Passive Skill – Unlock Talents with Talent Certificates.

^Crit Talent – Increases critical hit chance by 10%

^Furious Flames Talent – Pyroblast also reduces magical defense by 5%. Lasts 2 rounds.

^Defense Talent – Increases magical defense by 10%

^Equipment Talent – Illumination: Pyroblast also has a 30% chance to Polymorph the target for 1 round.

 

Frost Specialization

 *Normal Skill – Single target magical attack.

*Initiative Skill – Cone of Cold: Magical attack that hits the front row.

*Passive Skill – Unlock Talents with Talent Certificates.

^Icy Floes Talent – Increases magical penetration by 10%

^Hit Talent – Increases hit chance by 10%.

^Freeze Talent – Cone of Cold has a 20% chance to freeze targets for 1 round. Stacks with equipment talent.

^Equipment Talent – Illumination: Cone of Cold has a 20% chance to freeze targets for 1 round. Stacks with Freeze Talent.

 

Arcane Specialization

 *Normal Skill – Single target magical attack.

*Initiative Skill – Polymorph Turtle: Polymorph 1 random enemy for 2 rounds. Hit chance of Polymorph increases with initiative skill levels. Does not work on bosses.

*Passive Skill – Unlock Talents with Talent Certificates.

^Hit Talent – Increases hit chance by 10%

^Mage Armor Talent – Upon death, Fire Captain shields the lowest HP ally which absorbs a massive amount of damage.

^Dual Casting Talent – 5% chance after casting Polymorph Turtle to cast on a 2nd target.

^Equipment Talent – Illumination: 5% chance after normal skill to cast cast Polymorph Sheep which lasts 1 round and persists through damage.

  • 14. Blademaster

*Source: Have chance to gain its piece from Master Summon, which is limited open. 50 Pieces and 5 million Gold can be synthesized into an Orange Blademaster.

 

*Normal Skill – Single target physical attack

*Initiative Skill – Execute: Execute single target for massive damage if they are below 40% HP

^Hardened Scales Talent – Increases magical defense by 50% after Execute

^Crit Talent – Increases Crit by 10%

^Berserker Rage – Upon defeating each enemy, all resistances increase by 20% until end of battle. Does not stack with  Hardened Scales.

^Equipment Talent – Soul Cleaver: Increases Resilience by 3,000

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